Slowly but surely, the demo is approaching completion. There's some stuff that needs to be done but is best left until after the demo -- an overhaul of the slow collision detection code, for example -- but by and large it's getting very close to where I'm comfortable releasing it into the wild.
The current plan is for the demo to have two levels and a boss. Initially I had planned to have a single level demo, but I don't want to waste anybody's time by making the gameplay shorter than the download time. =)
Stay tuned.
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